I'm a Look Development artist with over 10 years of experience in texturing and shading, including seven years focused on 3D animation series featuring stylized characters and worlds.
Currently, I'm leading the look development for two exciting projects at Brown Bag films for Netflix that are set to release in late 2025.
I have experience with Maya, 3d max, Substance Painter and Designer, Vray, Zbrush. Also with Game engines as Unity and Unreal.
With a strong passion for texture shading and skills in modeling and grooming, I'm always eager to take on new challenges and unleash the creativity to deliver outstanding results.
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